![]() ![]() Select my rig as Rig 2 > Build Bone List. (After Apply, Rig 1 resets to its default animation pose – which I think is normal.)ĪRP plugin tab: Select Mixamo as Rig 1. T pose activates, Check Preserve > Apply. It's my rig retarget that fails later.īlender > ARP plugin tab: Select Rig 1 > Redefine Rest pose. Idk if this matters because after Importing the Mixamo animation – their thumbs look correct. I tried the checkmarks for “Optimize For Blender” = on/off, doesnt seem to make a difference.Īutomatic Bone Orientation is On. Imported skinless Mixamo animation ( “Rig 1”) into Blender using Better FBX Importer. ![]() Saved with and without skin to test both (see their thumbs). I downloaded an Idle animation from Mixamo, using their girl bot character. Mixamo anim has 4 thumb bones (but one is a tip bone at end of finger/thumb, unused?). ![]() Thumbs seem to have 3 thumb bones (rings). Year 2022: people should have this addon by now (searched old answers saying people dont have this).īlender 3 > Rigged my character mesh using Auto-Rig Pro, in T pose ( “Rig 2”). What is the issue? I don't want to manually reanimate my thumbs because I have 20 Mixamo animations to do. Q1: When I retarget my rig to a Mixamo animation – my thumbs are rotated wrong. (Idk if it's IK hands, no one taught me.) Problem: I rigged my character using Auto-Rig Pro. I searched “Auto-Rig Pro” thumb = no results. ![]()
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